Jan
31

A masterpiece, plain and simple

Post Via amazon in Wii Games Review

The Legend of Zelda: Twilight Princess
For some people, there hasn't been a proper Zelda title since Majora's Mask. While Wind Waker was indeed an incredibly solid title, a ridiculous amount of people wrote it off and probably never played it because of the graphical style. With people longing for a more Ocarina of Time-like feel have got their wish with Twilight Princess. Utilizing the Wii's remote-sensing technology, this is probably the most different Zelda you've played yet the most familiar. Time will tell whether this'll eclipse Ocarina but it's sure exceptional so far anyway.

Story: In probably the most melancholy and darkest entry so far, Link starts out as a citizen of Ordon Village who's tasked to deliver something to Hyrule Castle. However, he's attacked and children are kidnapped. Trying to save them, he gets thrown into an unusual world known as the Twilight world, with strange enemies and a foreboding atmosphere. Worse is that Link transforms into a wolf whenever he's there but at least he has help with Midna, a strange character who bosses him around. Putting Hyrule back to normal and beating those responsible is one of many things you'll have to look forward to.

Graphics: When I first played the game, it was in 480i and even then I thought the graphics looked great. But upgrading to 480p is a huge improvement as lighting is more fantastic and bright, water and streams are more lifelike and areas such as Zora's River and especially the Springs where spirits are found just look gorgeous. Sure it doesn't look as next-gen as others but you have to admit, these graphics are a pleasure to look at and I never get sick of em.

Sound/Music: Some sound effects actually come from the controller's speaker such as Midna laughs, sword sheathing or that familiar puzzle ringing when you solve something. The music is very good with plenty of beautiful themes and big epic splendors but while it would've been nice if it was orchestrated, this'll do. As usual with Zelda, there's no voice acting to speak of save for yells or character making groaning or happy noises.

Gameplay: The nunchuk controls Link, Z-button is for targeting, C is camera and if you swing the controller, Link does a spin move. As for the remote, the D-Pad acts as a item setter where you can assign an item to one of the directions (except Up, as that's your Midna guide) and it'll assign that item to B. Swinging the remote will make Link slash. Only problem with both is that doing the spin gets irritating since it might not happen when you need it to (a horse battle early on was frustrating as hell because of this). But I don't think I'd go back to manual aiming with an analog stick after the immensely accurate remote aiming. A target will appear on screen should you use, say a bow and arrow and I've found I was deadly accurate, picking off enemies that weren't even remotely near me.

As for the wolf part, it's actually not as cumbersome as I thought it would be. Basic controls are the same except A is for attacking. Instead of items, Link turns on a sense which can locate either ghosts, parasite bugs and others. Also in sense mode are dig spots where Link can dig up hearts, rupees or locate secret entrances. As for faults, aside from the aforementioned spin attack, the game is not really difficult but this is no cakewalk in the park either. If enemies don't give you pains, the dungeons and puzzles will which might range from frustrating to smack-in-the-head obvious.

Most of the Wii games I've noticed are either novelty games where it's just about using the controllers in weird ways such as Cooking Mama or just simply ports with Wii controls (which almost always seem awkward), games such as Twilight Princess are for hardcore gamers that want a long and involving quest to spend nights trying to master.

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