Jul
05

It's as good as all the reviews say...

Post Via amazon in Wii Games Review

Resident Evil 4
I haven't played an FPS since Doom, but I'd read such good reviews about the Wii version of this game I had to try it. Surprisingly, it lives up to the hype. The control scheme is great, it's very natural and satisfying. Gameplay is good too; not too easy, not too hard. I've never been a fan of games where you can't save whenever you want, but the combination of spots you can save manually plus automatic checkpoints as you enter places you're likely to get killed works well. I liked the atmosphere as well, it seemed immersive (i.e. scary). My first time through I was nervous and took things slowly, so it took 88 hours. My second run, keeping all the gear I had from the first, took about 18. Amazingly, it's just as fun the second time through, especially since you make enough money to upgrade all your weapons. You also unlock two new weapons at the end of the first run, which is nice, although the infinite launcher costs too much to afford for quite a while. After I made enough money to buy it I ran through a third time in about 11 hours - that was a blast, literally :)

Good points:
- Visuals and music combine for an immersive experience
- Great, natural control scheme for moving and shooting
- Wide variety of weapons, each with its own use, leaving you the fun of using the ones you prefer (though there are a couple of short sections which are much harder if you don't use a rifle with infrared scope)
- Interesting story for a first person shooter
- You get some of the feel of a role playing game in terms of leveling, since you can upgrade your max health with herbs you find and can upgrade your weapons with the cash you earn from loot and treasures. Going to the merchant and finding a new upgrade available feels just like leveling.
- Good replayability, both the original mission (which seems to get harder after the first time through) and the bonuses. The Mercenaries game is pretty much a live shooting gallery where the targets shoot back, they are fun (and hard) quickies.


Minor complaints:
- Merchants are killable. In a couple of spots I didn't notice the usual blue flame marker from my vantage point so just shot the suspicious looking character from a distance. This was annoying, making me restart from last checkpoint.
- No visual indicator when enemies approach you from outside your view. Usually you know this can happen from context (like when you're on a bridge and people start over from both sides), but I nearly had a heart attack a couple of times when someone hit me from the back or side unexpectedly.
- Rocket launcher didn't have an ammo count of 1. It says single fire, but I didn't realize that it was usable until the very end, I kept carrying it around waiting for ammo to show up.
- There are a few parts where you have to wave the remote or press selected buttons. I didn't really care for these twitch things but thankfully they're mostly easy, short and you are checkpointed right before these start so you can just replay them until you survive.

Aside from these minor nits, I found the game to be amazingly fun, well worth the money, and well suited to the Wii.


More Information - Best Prices


  • bodytext
  • Bumpzee
  • del.icio.us
  • Facebook
  • Furl
  • Technorati
  • Mixx
  • NewsVine
  • Reddit
  • StumbleUpon
  • YahooMyWeb
  • Google






Leave a Comment


Name


Email


Website (Not Required)


Comment


Security Word

Refresh Security Word


Type in the word exactly as you see it above