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High School Musical: Sing It Bundle with Microphone
This game is so much fun! you dont automatically get all 30 songs, you win them if you score over a certain limit on the different songs.
You also win the different enviornments, and characters the characters can sing in.
You also get graded like in high school :p throughout the song you get grades, and when you're done you get a final grade.
And i got a pleasent surprise when i went to something called extras and it had videos, interviews with the cast, dance along, and behind the scenes!
All in all a great game if you love HSM as much as i do.
Well worth the money!
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Wii Dancing Mat
Did you ever receive (e.g. in a goodybag for kids) one of cheapest Chinese all-plastic toys and noticed it's characteristic smell of lowest quality plastic? Now imagine a square yard of same quality plastic! I almost fainted the first time I just opened the box. And I'm the one in family that is most tolerable to the smell. I had to keep it in garage for 3 days before I could even try it. And after I tried it (for 10 minutes), my whole room was stinking for hours after (with all windows open). And, the best thing was, it did not even work.
I had the original mat that came with the game, and after this experience I bought another one from direct from Konami (a little more expensive). Don't take me wrong, for both of those if you put your nose right next to it and smell it, you can faintly smell the similar plastic smell. But the one we are talking about here, you could smell it from 100 yards away.
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Wii Dancing Mat
First of all, let me just say that playing DDR with more than 1 mat makes it even a more fun game than it already is playing individually. You can play in friendship mode which takes the best combined score and is helpful for going through the challenges in circuit grove mode, but you can also play against each other similar to the venue master challenges.
Now, regarding this product: in terms of sensitivity it is as good as the original one. It definitely has a different look and feel, the materials are different, but that may not be a problem except if used in slippery surfaces. The BIG problem with this mat is that even after a few songs the ends of the mat fold towards the center like a taco and it becomes very annoying as you have to unfold it almost after every song, even if used properly.
The bottom line is that this mat may be good enough for ocassional use, but if you're a serious DDR player you should definitely consider the original Konami pad.
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Wii Dancing Mat
I can't find a pad that works with the Wii at any retail outlets, so I ordered it here. It took about 2-3 months to get it shipped to me (Amazon even wrote to ask if I still wanted to wait for this product to get to them so they could ship it to me).
I unpacked the pad 3 days ago. Still have not danced on it. WHY? Because of the plastic chemical smell. I am leaving it outside on sunny days to burn off the smell that I find a little annoying and my husband really can't stand, it makes him a bit ill. (I got the pad for him as with the game you can only play with others if you have 2 or more pads). Think I am picky and overplaying the smell? I opened it in the living room. Our roommate who's bedroom is all the way down the hall, a good 75 feet away came out after about 20 minutes to find out what the smell was that was wafting into his room.
The smell is less and I figure it will bake out soon. But I would hate to be in the factory or the warehouse that makes these pads. Plus, if they make it so hard to get the pad, no wonder the game is not selling so well any more. But as it is the only one I could find I am gonna give it a full week to air out, then try it out. If it works I am keeping it.
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Wii Dancing Mat
I bought this mat after buying Hottest Party DDR so that we would have a second mat for two-player fun. The mat quality is noticeably lower than the mat that ships with Hottest Party - it slips on a smooth surface such as hard wood flooring and the top tends to crinkle.
I made an alteration to the mat which reduced the slipping. I cut squares out of a yoga mat to fit the arrow squares and taped them to the underside of the mat. This not only helped with the skidding but also provided a tactile sensation so that it was easier to tell when your feet had gotten out of position.
The squares register moves effectively and overall it was a good purchase, especially after alteration.
happy dancing!
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Wii Dancing Mat
I bought this mat after buying Hottest Party DDR so that we would have a second mat for two-player fun. And just plain English its beautiful I love it. It's lots of fun and good quality thank you so much.
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Sonic Riders Zero Gravity
Man I wanted to like this game. I looked like some sort of F-Zero ripoff, and that was a good game. Right?!?!? Well this game falls short. The touchy and unresponsive controls are where the problem lies. The tutorials are confusing to say the least. The graphics are the only thing that saves this 'dog' of a game!
Controls: D+
Graphics: B
Music/Sound: D
Overall Fun:D+
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Sonic Riders Zero Gravity
A couple of years ago, Sonic The Hedgehog returned with its own need for hedgehog speed. With the surprise success of Sonic Riders for the Gamecube, Sonic really showed that he could finally shred his way to victory and stay with the competition of racing classics like Mario Kart. That was then, this is now. With the Nintendo Wii being one of the most popular video game systems on the market right now, Sonic tried his luck with Sonic&The Secret Rings, but unfortunately he fizzled into thin air. That also happened with Sonic&The Hedgehog for the Xbox 360 and Playstation 3, but that also worked. But with the Wii, Sonic has a lot to make up for this time, but does he deliver in Zero G again, or just a fall from grace?
Sonic Riders: Zero Gravity for the Nintendo Wii brings the surprising success of Sonic Riders from the Nintendo Gamecube in 2006, and tries to surf his way into victory. The gameplay doesn't seperate itself completely from the original. The game features 16 different courses, and faster gameplay, as you compete against others for the first time online with the Wi-Fi gameplay. The graphics look great and bring in a great appeal for fans, as well as the music. There are also a few control options that unfortunately lack in the gameplay. You can manuver Sonic, Tails and others with the Wii Remote which sadly makes the game a bit tougher to handle, as well as the control with the nunchuck controller too. Thankfully, there is another way. You can also use the Nintendo Gamecube controller as the third option, which works much better in the gameplay. There are several racers to unlock like Dr. Robotnik, Amy, and Kncukles, which you could through the Grand Prix and Story modes, but the story mode feels a little bit cocky as you play along with the game.
All in all, Sonic Riders: Zero Gravity isn't a bad game, but the mechanics of the Wii controller could've been easier to manuver. It is a good game for those who loved the original Sonic Riders, but it isn't a actual must buy for the Wii. If you're looking for a fast racer, I suggest you await for the upcoming Mario Kart Wii instead.
Graphics: B
Sound: B
Wii control: C
Gamecube control: B
Fun&Enjoyment: C 1/2+ for solo play; B- for multiplayer
Overall: C+
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Sonic Riders Zero Gravity
I love this game! It's fun and it does have some flaws but it still deserves 5 stars. the story line was a little hard to follow but descently funny. turning is a little hard-but you can get the hang of it soon. the 'gear change' feature looked cool in the trailer but it's basically just pushing a button and changing boards. it costs rings: bad very bad. Some characters have to be unlocked by finishing story modes and missions. Like I said the story is ok but not great you can do the story as both sonic and jet but you have to finish sonic's point of view before you can do jet's. and there are 3 kinds of multiplayer so you can play with your friends as a team as enemies or play mini-games which are fun. i do wish though that in story mode you could pick who you are. and the game is auto-saving so you don't have to worry if you get through a tough level and don't save. it's a very good game I think it's better than mariokart it has a lot more features vehicles and characters.
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Sonic Riders Zero Gravity
I bought this game not knowing any thing about it. I read a few reviews that said the controlls were a little diffucult, but you could use a gamecube controller to make it a little easier. So i bought it for the simple reason that a racing games are always fun. My opinian is that most people are not fare to this game because they are not patient enough to get used to the controlls. Now i won't lie to you the motion sensing controlls are a bit unrefined. It is a little difficult to get used the motion sensing but it is possible to use them. If you don't have a gamecube controller you can just simply use the d-pad on the Wiimote for controll. What i do is use the d-pad and motion sensing at the same time so i don't have to hold the remote completly level. Besides that the game is nearly perfect. One cool feature is the different boards: heavy characters have a bike where you can bust through walls. Lite characters have a glider that flies through rings, and the semi heavy characters grind rails. Now the game has a few flaws, what game doesn't? One is that their are eight courses for the sonic team and eight courses for the babylon rogues, most if not all babylon rogues courses are dark versions of sonic team courses. They do offer a few differnet challenges but thats about it. The missions are also a bit repettitive. All in all I consider this one of the better games for the Wii. A must have.
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